Hello! I am a game developer with 7+ years worth of experience, I specialize in gameplay programming in Unity, focusing on player mechanics, AI systems, and performance optimization, as well as design, I am looking for more people to work with! When I am not working on my own projects, I help others finish theirs or make completely new ones!
Beating Heart: A story-driven game with smart AI systems, interactions and logic
a game where player choices affect character behavior and outcomes. The project focuses heavily on AI systems and player interaction mechanics.
Escape From Him: A less complex survival game with basic logic
a game with multiple endings. The project focuses heavily on player interactions as well as combat systems.
How Did I Make It?
Designed and programmed AI behavior systems (NavMesh), fixed multiple issues with logic
Implemented player interaction mechanics, made sure each feature included the other
Built combat / reaction system, optimized update loops to reduce CPU usage
Handled animation transitions and blending (Animator), fixed animation issues
What's My Proof?
Github
AI Needs System (Thirst + Navigation Logic)
This code detects if a character has already arrived near a vending machine then triggers the desired action
Preventing bugs related to timing, AI getting stuck or animation issues